Friday, January 17, 2014

Zombie Soldier 3d Character Design

For the last couple of days I have been working on a project that I wouldn't have even imagine that I would work on, I'm not a big fan of horror movies to be honest they scare the S*** out of me, not a huge fan of zombies either but t least I grew up playing resident evil the games not the bad films...

Anyhow this past week was pretty awesome cause I got a new gig where I had to design a Zombie soldier this meant that I will have to do some research and gather materials for my character, the client was kind enough to send me some references, but I always have to do my own research and gather my own stuff specific to the element and style that I'm going with, I was pretty sure this gig was going to suck and I along with it, but after couple of days of working on this bad boy I can honestly say that this is the most fun that I had in a long time on a project. Let's get to the zombie photos already, so I thought it would be a good idea to post the work in progress of this project, so here goes:



Here is the base mesh, it looks like crap I know, now that looks like a funny zombie and with that hat is he a mounty?



After an hour in ZBrush this what I have. That's more like it! I know right :D, have a little faith.


I needed to brake symmetry a bit, so I ripped his face open, that was fun.


Look at that beautiful profile, I did a couple of test on the jaw.


Next I had to paint the face texture, this is just the first part in ZBrush


Here is the initial shaders test, and I'm pretty happy with this as a starting point.


Now that's better, scroll up if you forgot how the initial mesh looks.


I will be adding more later on today, so stay tuned :)

Wednesday, December 4, 2013

Luca's Day Off


Luca's Day Off 

This 3D illustration is a tribute to the amazing work that was done on the Incredibles, I love the 50's era and retro design. I wanted to create a piece that will give a feeling of "the perfect day off"

Tech info: The entire scene was 3d modeled using Autodesk Maya and rendered using Mental Ray, and some color correction in photoshop.

If you want to learn how was this scene created make sure to check out the making-of here: Making of 3d retro scene in Maya

Sunday, December 1, 2013

 
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